Christiane Eichenberg und Markus Schott (2017): Serious Games for Psychotherapy: A Systematic Review

ABSTRACT

Intro­duc­tion: In the evol­ving digi­tal age, media app­li­ca­ti­ons are increa­sin­gly play­ing a grea­ter role in the field of psy­cho­the­rapy. While the Inter­net is alre­ady in the phase of being esta­blis­hed when it comes to the care of men­tal dis­or­ders, expe­ri­men­ta­tion is going on with other modern media such as serious games. A serious game is a game in which edu­ca­tion and beha­vior change is the goal, along­s­ide with enter­tain­ment.

Objec­tive: The objec­tive of the pre­sent arti­cle was to pro­vide a first empi­ri­cal over­view of serious games app­lied to psy­cho­the­rapy and psy­cho­so­ma­tic reha­bi­li­ta­tion.

Method: The­re­fore, a sys­te­ma­tic lite­ra­ture search, inclu­ding the terms “serious game” or “com­pu­ter game” and “psy­cho­the­rapy” or “reha­bi­li­ta­tion” or “inter­ven­tion” or “men­tal dis­or­ders” in the data­ba­ses Med­line and Psy­cINFO, was per­for­med. Sub­se­quently, an Inter­net search was con­duc­ted to iden­tify stu­dies not publis­hed in jour­nals. Publi­ca­ti­ons not pro­vi­ding empi­ri­cal data about effec­tiven­ess were exclu­ded.

Results: On the basis of this sys­te­ma­tic lite­ra­ture review, the results of N = 15 stu­dies met inclu­sion cri­te­ria. They uti­li­zed pri­ma­rily cogni­tive beha­vio­ral tech­ni­ques and can be use­ful for trea­ting a range of men­tal dis­or­ders. Serious games are effec­tive both as a stand-alone inter­ven­tion or part of psy­cho­the­rapy and appeal to pati­ents inde­pen­dent of age and sex.

Con­clu­si­ons: Inclu­ded serious games pro­ved to be an effec­tive the­ra­peutic com­po­nent. Nonethe­l­ess, fin­dings are not con­clu­sive and more rese­arch is nee­ded to fur­ther inves­ti­gate the effec­tiven­ess of serious games for psy­cho­the­ra­peutic pur­po­ses.

Eichen­berg, C. & Schott, M. (2017). Serious Games for Psy­cho­the­rapy: A Sys­te­ma­tic Review. Games for Health, 3, 127–135.